PORTFOLIO
ABOUT
EDUCATION
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“They are my friends. I made them.”
-- J.F. Sebastian,
Blade Runner (1982)
2019
BallAR
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2018
Frankenstein AI
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2017
Selfiestick Deathmatch
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2016
Hotaru
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Spiritus Chronomatix
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2015
Wizard's Hand
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2014
Little Happies
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MicroμN
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Mitgenommen
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Pandemojis
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Robots in the Sky
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Safer Sex Shuffle
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Window Vistas
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2013
Bunny Blur
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Don't Wake the Bear
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Mecha Mouse
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Shake It Up!
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2012
Mario Ball
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Ninja Shadow Warrior
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Portable Projection Dome
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The Cupcake Machine
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2011
Casual Encounters the Game
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Hit Me!
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2010
Mary Mack 5000
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2009 and before
Fashion Design
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Noisegenerator
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Digital Euthanasia
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Discreet Interfaces
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Haptic Music Gloves
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Oh Shit!
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The Sleeve Station
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Circle of Friends
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The Devastator
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Frankenstein AI
(2018) Custom two-person interfaces designed for touch screen surfaces.
Hotaru
(2016) Hotaru is a shooting game about holding hands. My first project that truly explores Costumes as Game Controllers -- the intersection of wearable tech and games.
Ninja Shadow Warrior
(2012) A stand alone photo arcade game which encourages multiplayer play. You are a ninja and you must your Ninja magic to hide from the enemy.
Hit Me!
(2011) An intense two-person physical game that tests speed, agility and the ability to take good photos.
Mary Mack 5000
(2010) A guitar-hero-like rhythm game based on the school yard clapping game, Mary Mack.
Selfiestick Deathmatch
(2017) Step into the arena...
Spiritus Chronomatix
(2016) A narrative-based puzzle game, using a paranormal viewer, surrounded by enchanted objects in a haunted room.
Wizard's Hand
(2015) A gestural game using a glove with a Leap Motion sensor embedded in the palm, reading the other hand.
Little Happies
(2014) A mod of a previous project -- Ninja Shadow Warrior -- a stand alone photobooth game that encourages cooperative play.
Mitgenommen
(2014) Playful interactive wooden cubes made w/ a group of game designers and architects at the 72 Hour Interactions Game Jam.
Window Vistas
(2014) A game made on Train Jam 2014 inspired by the incredible ever-changing scenery experienced while riding in the Zephyr.
Pandemojis
(2014) An interactive experience designed for children to play in educational spaces, to develop the skill to talk about feelings through emojis, poses and snapshots.
Mecha Mouse
(2013) Model of Mecha Mouse for 3D character development.
Shake It Up!
(2013) A simple physical party game, using a soda can controller. This game is used to teach design for physical games.
Portable Projection Dome
(2012) 10ft by 20 ft giant fabric projection dome made by hand using low cost, light-weight materials.
Discreet Interfaces
(2005) A solution for embedding technology into our everyday clothing.
BallAR
(2019) Convert your living room into a ball court.
Safer Sex Shuffle
(2014) A casual browser-based game to promote awareness about safer sex practices targeting youth.
MicroμN
(2014) An experimental role-playing game. What would you do as a ruler of one of the many uninhabited islands in the NYC area?
Robots in the Sky
(2014) A video game with robots and lasers showcasing eye-tracking and brain wave reading technologies.
Don't Wake the Bear
(2013) A competitive, multiplayer party game using one Playstation Vita.
Bunny Blur
(2013) In the world of cut throat bunny street racing, where do you stand?
Mario Ball
(2012) From a series of experimental games influenced by Keita Takahashi's favorite video games.
The Cupcake Machine
(2012) Playful experience combining audience participation, performance, puzzles and cupcakes encased neatly in an unmarked truck.
Casual Encounters the Game
(2011) An awkward party game. (NSFW!)
Noisegenerator
(2009) Sound Synthesizer and Sequencer using the two 555-chip configuration (Atari Punk Console) with custom laser cut and painted face plate.
Haptic Music Gloves
(2005) A playful sound installation that allows people to interact through music and touch.
Oh Shit!
(2005) A narrative-based board game about holiday shopping at the local mall after eating something suspicious at the food court.
The Sleeve Station
(2005) An interactive installation demonstrating that we do not have to sacrifice the social messages in our clothing when wearing clothing embedded with technology.
Digital Euthanasia
(2005) A 30-second science fiction radio play.
Circle of Friends
(2004) A pre-facebook online photo sharing game with friends.
The Devastator
(2003) An interactive sound installation for two people who stand face-to-face, manipulating, playing and communicating through beeps, clicks and buzzes.
Fashion Design
(2009) My previous career in fashion design.