"Play is often talked about as if it were a relief
from serious learning. But for children play is serious learning."

-- Mister Rogers

Teaching Artist

As a Teaching Artist, I share various aspects of my multi-disciplinary artistic practice -- game design, interaction design, programming, circuit building, and fabrication -- in both formal and informal learning spaces. Playfulness is an important element in class and in the work, as play encourages engagement, experimentation and exploration without fear.

From 2012 to 2018, I taught two multi-disciplinary graduate classes based on alternative game controllers at the NYU Tandon School of Engineering's Game Innovation Lab: "Beyond the Joystick" and "Costumes as Game Controllers." In both classes, students learned the basics of building custom circuits and constructing interfaces for games. They also discussed existing examples of alternative game controllers and what the future might hold, as well as the design concepts around creating experimental interfaces.

I also taught and developed content for an afterschool program called "Playable Fashion" with collaborator Ramsey Nasser from 2012 to 2018. This program was based on both our art and game development practices. Initially this informal educational program for high schoolers was taught out of Eyebeam in NYC. The content has been presented in its entirety as a afterschool program spanning several months, as well as, as a series of workshops, and additionally in pedagogical development sessions for teachers. More recently they've been working on the documentation for "Playable Fashion" to share with the public.

In addition, I have taught several workshops at Eyebeam and other hackerspaces, at academic institutions, at museums, at festivals and conferences.

Selected Workshops

Coming Soon!