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Hit Me! (2005)

Individual Project.

As we become more dependent on technology as a means of communication, our interaction is in danger of becoming limited. Although web cams and instant messaging are convenient, it will never be as personal as face to face interaction. Details such as body language and physical touch too often get lost through technology. HIT ME! was created to promote face to face, “real world” interaction amongst not only the players, but also the spectators, with emphasis on spectator community and arena-style events. It is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots.

The object of the game is to hit the opponent’s button on top of the head with in the 30 second time limit, inside the boundaries of the playing circle. Once a hit is made, the hitter’s camera takes a snapshot of the victim and posts it on the projected image. The hitter receives a point for the hit, and up to 2 additional points can be awarded by the Judge based on the quality of the snapshot.


In the current version of Hit Me!, the acrylic box on each player’s padded, medium-weight cotton twill cap, houses a retro arcade push button, attached to a hacked wireless doorbell, as well as a miniature wireless video camera. The radio frequency (RF) signal from the doorbell component is transmitted to a receiver attached to a microcontroller, which is in turn sending serial data to a computer. Simultaneously the computer is receiving two video input signals from the wireless video camera receivers. The current version of Hit Me! uses Macromedia Director to keep score, keep time and create snapshots off the live video feed. The Judge can directly input the additional snapshot points through the console interface. Each snapshot that is made is shown on the projected image, and archived at the bottom of the screen. Points, timer and hit indicators are also shown on the projected image.

Video Clips from HIT ME! TOURNAMENT 2005
Tishman Auditorium, Newschool University, NYC
Tuesday May 31st, 2005, 7:30 pm
Prithvi Virasinghe, winner


  • September 11, 2005: Ubicomp Conference 2005,Tokyo, Japan - Presentation at Ubiquitous Computing, Entertainment and Games Workshop [short paper pdf]
  • NY1 [pdf] [site]
  • April 12, 2005: Chelsea Museum, NYC - Game demo at 10FL Exhibition [site] [pdf]
  • We Make Money Not Art [site] [pdf]

More Information

  • Design process blog: brainstorming, playing testing [site archive]
  • Game Rules & Tournament Personal Injury Waiver Form [pdf]
  • Trailer for HIT ME! Tournament 2005 [mov]