Ninja Shadow Warrior from Kaho A on Vimeo.

Summary

Ninja Shadow Warrior is a stand alone photo booth arcade game using the Kinect camera, computer and a hacked closet light button built into a custom game cabinet. The palace is under attack and the player must use his/her ninja magic to hide by “becoming” objects. The player must fill out the silhouette of a randomly chosen object from the ninja palace as accurately as possible. The game encourages face-to-face cooperative interaction through strategy, rather than rules, as multiple ninjas can fill out object silhouettes more accurately and thus achieve a higher score. The score achieved during a game in addition to the snapshot is posted on a website where it can be shared. http://ninjashadowwarrior-blog.tumblr.com/

This game leaves a lot of room for emergent behavior between the players. Sometimes spectators will jump into the game to become players. On occasion there have been players who lift other players up to make the perfect shape. There have been large families who train and coordinate to play the game.

The code is written in Processing, uses Shiffman’s Open Kinect Library .

Collaborations & Support

Music is by Jenks Whittenburg. This project is supported by Eyebeam Art & Technology Center and NYU-Poly Game Innovation Lab.

Publications/Exhibitions/Demos

  • 2013: Museum of the Moving Image, Queens, NY [event site]
  • 2012: BAM Fisher Block Party with Babycastles, Brooklyn, NY [site]
  • 2012: “Joue le Jeu” show at la Gaîté Lyrique, Paris, France [exhibition site]
  • 2012: World Science Festival at NYU-Poly [event site]
  • 2011: Game Set Watch [blog site]
  • 2010 – 2011: X-Lab at Eyebeam Art & Technology Center [exhibition site]

More Information

  • Design process blog: brainstorming, playing testing [blog site]