Collaboration with Ramsey Nasser.
Shake It Up! is a multi-player party game that utilizes a common soda can as a touch-sensitive game controller. After the can is shaken up and placed on the table, the objective of the game for the remaining players is to be the first player to successfully wait long enough to pick up the soda without it exploding soda all over the place. The game is played over and over again, dropping the player who picks up the can too soon, until there is one player remaining — who is the winner. The game was originally created as a demo game for the Digital Day Camp Ramsey and Kaho taught to highschoolers during the Summer of 2013 at Eyebeam Art & Technology Center.
The game is designed for public spaces: the rules are super easy to understand, and the games are short and quick. There’s a lot of room for modding too, which makes it flexible if you have time to stick around longer. The group we played with it tried different variations on it and therefore became a great tool for teaching some key concepts about game design.
But wait! Now it’s been ported to the Arduino Uno and Processing! https://github.com/kahodesu/shake_it_up
For exhibiting, the project requires:
- Pedestal or small table with enough surface area for a screen, computer & soda can.
- Enough room around pedestal or table for several people to stand around to play.
- Power, monitor, computer, speakers (keyboard & mouse only needed for set up, since game resets itself).
- We provide game software, Flora and soda can.