Hit Me! is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots. Utilizing wireless technology and incorporating the concept of the metagame, Hit Me! encourages face-to-face real-world interactions, not only by the players but also by the spectators.
The object of the game is to hit the opponent’s button on top of the head. Once a hit is made, the hitter’s camera takes a snapshot of the victim. The hitter receives a point for the hit, and up to 2 additional points can be awarded by the Judge based on the quality of the snapshot. The snapshots, points and times are projected on a wall for spectators to observe.
Hit Me! 2011 is the new version of Hit Me! that has recently been completely recoded in Processing, uses Arduino and utilizes modified hard hats, as opposed to the cloth hoods in the original version of the game created in 2005. Hit Me! 2011 also posts the photos from the games on Flickr once the game has been played.
This project is supported by Eyebeam Art & Technology Center.
- October 6th & 7th, 2012: Indiecade Finalist, Los Angeles, CA [festival site]
- June 21st & 23rd, 2012: “Joue le Jeu” show at la Gaîté Lyrique, Paris, France [exhibition site]
- August 12th, 2012: Playpublik Festival, Berlin, Germany [festival site]
- June 2nd & 3rd, 2012: World Science Festival at NYU-Poly [event site]
- November 19th, 2011: Athens Plaython Launch Party, Athens, Greece [event site]
- Septemeber 17-18, 2011: Maker Faire 2011, New York Hall of Science, Queens, NY [event site]
- September 7, 2011: BABYCASTLES⋰QWOP THE SCREEN, Brooklyn, NY [event site]
- April 9, 2011: Eyebeam Mixer: Past Futures, New York, NY [event site]
- September 11, 2005: Ubicomp Conference 2005,Tokyo, Japan – Presentation at Ubiquitous Computing, Entertainment and Games Workshop [short paper pdf]
- NY1 [pdf] [site]
- April 12, 2005: Chelsea Museum, NYC – Game demo at 10FL Exhibition [site] [pdf]
- We Make Money Not Art [site] [pdf]