This is a work in progress project that is in its beginning stages, exploring costumes as game controllers. The idea is : if the player can control a game while dressed up as the character in the game, the game can become more immersive. Costumes are a powerful tool, that can help the player play a role, and posses characteristics and behavior the player normally wouldn’t.
I will be collaborating with Dr. Katherine Isbister on this project. She’s the director at the Game Innovation Lab at NYU-Poly, and an Associate Professor in the Computing Science Department. Her area of expertise is in Human Computer Interaction (HCI), especially in the video game context and conducts scientific research in this area. Our collaboration, although has just begun, is something I am especially excited about because I think it will explore ways in which Art and Science can work together and be mutually beneficial. After all, Art and Science has a way of influencing each other already. We hope this project will allow more discussion about it, and hopefully encourage more collaborations between our worlds.
Personally, this area of research will allow me to combine both my back ground in fashion and costume design with wearable technology and game design. Notes regarding the process and various adventures in development can be found here.
Some brainstorming sketches:



