Monthly Archives: October 2012

Costumes as Game Controllers: Costumes, Power & Transformation

For my new project involving Costumes as Game Controllers, I've been doing a lot of preliminary research. I want to take full advantage of costumes as a form of wearable technology in order to heighten the immersive game experience. I have been approaching this project from many sides: conceptual, aesthetic and technological, and it's been quite exciting and at times an overwhelming experience, even though it's just begun. This will be the first in a series of posts on this blog updating my progress. When Read more [...]