Monthly Archives: February 2011

Games, the Body and Costume

After working on Mary Mack 5000 and adding the rocker vests with the sensors, I think I understand more not only how technology can enhance the game experience, but also how costumes can. Sure, I could have kept the sensors on bandana straps, but the vest was more stable -- kept the sensors together in a neat pack so it was easier to put on and take off. But more importantly it also added to the immersive game experience. I think there is a lot of room for incorporating various technology beyond Read more [...]

X-lab @ Eyebeam

I have been obviously neglecting my blog for the last few months, but I assure you there is a good reason -- X-lab! X-lab was sort of a work-in-progress exhibition in the main space at Eyebeam. So imagine the gallery usually for finished works, filled up instead with artists working on their projects, engaging with the public during gallery hours. I used to space to set up Ninja Shadow Warrior and to build the physical game, as well as used the generous table space to work on improving Mary Mack Read more [...]