Games, the Body and Costume

General Info, Inspiration

After working on Mary Mack 5000 and adding the rocker vests with the sensors, I think I understand more not only how technology can enhance the game experience, but also how costumes can. Sure, I could have kept the sensors on bandana straps, but the vest was more stable — kept the sensors together in a neat pack so it was easier to put on and take off. But more importantly it also added to the immersive game experience. I think there is a lot of room for incorporating various technology beyond the contact sensor system, when it comes to bodies/costumes that I need to explore more, such as IR, 3D projection, computer vision and the hacked Kinect. This idea really excites me and clicks with me, as a large part of my career has been in fashion design (and a little in costumes too).

eyebeamxlab

X-lab @ Eyebeam

Eyebeam, General Info

I have been obviously neglecting my blog for the last few months, but I assure you there is a good reason — X-lab! X-lab was sort of a work-in-progress exhibition in the main space at Eyebeam. So imagine the gallery usually for finished works, filled up instead with artists working on their projects, engaging with the public during gallery hours. I used to space to set up Ninja Shadow Warrior and to build the physical game, as well as used the generous table space to work on improving Mary Mack 5000. It was wonderful meeting people, watching people try out the game, and getting feedback. This is kind of the most ideal situation for designing and making games, I think.

Anyways, there was a tumblr site set up for X-lab where I would post some entries of how my work had been progressing. Hence the neglect of my blog! I will see if I can transfer some of the content to this blog.

Update: I was able to add the posts from X-lab on earlier posts here.