Monthly Archives: November 2010

X-lab Post #2

Update: It’s important to be able to read the player’s silhouette as accurately as possible to make the game fair. I need a way to easily extract the background. Green Screen: I took some green screen paint and started to make a green screen. I the attempted to use Processing to control the cameras turning off auto gain and auto exposure. But with the initial calibration screen shot and the game screen shot, there maybe too much uncertainty. IR Camera: I purchased Read more [...]