Category Archives: Costumes as Game Controllers

Lightning Bug Game (Work in Progress as of April 2013)

Lightning Bug Game This game is a work in progress, scheduled to be completed in October 2013 by Kaho Abe, the Artist in Residence at the NYU-Poly Game Innovation Lab in collaboration with Katherine Isbister.  The Development phase prior to October is funded by Eyebeam Art & Technology Center through the Rockefeller Cultural Innovation Fund. This post has been created to show the progress of the game as of April 2013. The Lightning Bug Game is based on a story about a fantastical world Read more [...]

Wearable Technology for Clothing & Wearable Technology for Games

My graduate school thesis written in 2005 is a user interface for wearable technology called Discreet Interfaces. Its basic idea revolved around making the technology that is embedded into the garment as noninvasive as possible both by sight and by touch. Therefore, the switches which controlled the technology were hidden, and the materials I used for connectors were as close to any type of material that would be found on traditional clothing. Discreet Interfaces was designed to not disrupt the social Read more [...]

Costumes as Game Controllers: Costumes, Power & Transformation

For my new project involving Costumes as Game Controllers, I've been doing a lot of preliminary research. I want to take full advantage of costumes as a form of wearable technology in order to heighten the immersive game experience. I have been approaching this project from many sides: conceptual, aesthetic and technological, and it's been quite exciting and at times an overwhelming experience, even though it's just begun. This will be the first in a series of posts on this blog updating my progress. When Read more [...]