I am a huge fan of cinema, and I like projection mapping and know of the magic projections can do, but I have never been on the development side of the experiences. To make the Lightning Bug game, I originally envisioned a large dome with the hope to make the experience more immersive for the players. Note in this sketch that the projectors are on the outside of the dome. At the point in the project, I think half a dome, a quarter of a sphere, should be enough. Concentrating on the half dome Read more [...]
Category Archives: tweeted!
While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt. When I designed Hit Me! I was looking for inspiration -- anything -- with the idea in mind that I wanted to create a game that was intense and Read more [...]