Category Archives: tweeted!

Making the Global Game Jam 2014 Keynote Video

KahoAbe GGJ Video small from Kaho A on Vimeo. I am honored to have been included as one of the keynote videos shown at this year's Global Game Jam. I was pretty much blown away to be in the same line up as Richard Lemarchand and Jenova Chen. Humbled indeed! I loved the illustrations by Noji in Richard's keynote. And what an incredible event to be a part of. I am such a fan of game jams, and the history and reach of the Global Game Jam is huge. It's like a humongous collective and collaborative Read more [...]

Costumes as Game Controllers: Lightning Bug Game Projection Testing

I am a huge fan of cinema, and I like projection mapping and know of the magic projections can do, but I have never been on the development side of the experiences. To make the Lightning Bug game, I originally envisioned a large dome with the hope to make the experience more immersive for the players. Note in this sketch that the projectors are on the outside of the dome. At the point in the project, I think half a dome, a quarter of a sphere, should be enough. Concentrating on the half dome Read more [...]

Movies as Inspiration for Physical Games & Jean-Claude Van Jam

While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt. When I designed Hit Me! I was looking for inspiration -- anything -- with the idea in mind that I wanted to create a game that was intense and Read more [...]