Moving the Dome Home

Costumes as Game Controllers, Eyebeam, NYU-Poly Game Innovation Lab

In preparation for EyeBeam’s latest Computational Fashion exhibition, Kaho’s custom-built game dome took a trip from the Game Innovation Lab in Brooklyn all the way out to it’s new home at Eyebeam, in Manhattan.  Despite the size of the dome, the process of taking down and then reconstructing the dome is quite simple!  The dome itself is one large piece of fabric (formerly 3 pieces) sewn together by Kaho, a set of tent poles, a lightweight rope, and a dome-shaped mirror to properly size the images coming from the projector.

The dome is held up by standard tent poles organized into “ribs” and “spines.”  The dome has three spines running from top to bottom and six ribs running from side to side.  Tent poles fit into nice little sleeves (or, seams, I guess) along the dome, and they slide in and out of the sleeves just like normal tent poles would on a normal tent.

Deconstruction:
This process was relatively quick, especially once we got the hang of bending the tent poles. We simply slid tent poles out of their sleeves, one spine by spine and then rib by rib until the dome was a big pile of white fabric.  Because a few poles have been cut to fit the dome, each spine/rib was kept in a separate pile and labeled based on where it was (left, right, center spine and 1st-6th rib).  After removing the poles we simply folded the fabric, put the mirror into a box, and tied the poles into a bunch!  We had 3 people working on the process, and the three of us comfortably transported the entire dome on the subway from Brooklyn to Manhattan. Fun fact: One person can carry all of the dome materials at once!

The Rebuild:
While we took the dome apart starting with the spines, we put it back together starting with the ribs.  This process took slightly longer (maybe 60 minutes compared to the 40 min deconstruction), but went up easily.

Coming Soon:
Full Dome dimensions w/diagrams and photos so you can make your own dome!
–tp

Ninja Shadow Warrior Cabinet at Game Innovation Lab Demo Day

Game Cabinet, Ninja Shadow Warrior, NYU-Poly Game Innovation Lab

There is nothing that a little black vinyl, a vinyl cutter, some wood, a band saw, paint and a closet light hack can’t do!

This cabinet is sort of a bridge between the game and the physical space where it is located. Some questions I asked myself: How can I best communicate the content of the game cabinet to the physical space around it? How can I create a playful environment around the game itself, so that it encourages people to play and entices people to try out the game if they haven’t before?

Some design strategies used for the cabinet are:

  • Playing with the scale of objects to create whimsy (large scale button & throwing stars)
  • Very easy 1 button interface (large start button)
  • Combining 2 seemingly contrasting styles: cute & fierce bunny ninjas in action poses
  • Using ninja theme from the game for the decals — based in arcade cabinets of the 80’s, where there were a lot of action images of the characters of the games on the cabinet
  • Use of florescent lighting which makes photos look better by washing out facial details as on many Purikura kiosks — the idea here is that the better the photos look, the more people would want to play (although I guess, some of the poses are too silly for that!)