Category Archives: Hit Me!

Movies as Inspiration for Physical Games & Jean-Claude Van Jam

While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt. When I designed Hit Me! I was looking for inspiration -- anything -- with the idea in mind that I wanted to create a game that was intense and Read more [...]

Hit Me! 2011 Project list

On Friday, I figured out the doorbell receiver signals and how arduino can tell which doorbell is being rung. Here is the project list which helps me code but also know exactly what goes where. MODE INTERFACE BUTTONS ARDUINO SOUNDS 1. Rest Start Button which goes to Intro Show screenshot of last game Start button Nothing Background loops 2. Intro Intro background Show 2 streaming videos Wait for snapbutton Timer to 3 mins then returns to Rest Exit button Exit button Snapbutton Introduction! 3. Read more [...]

Two Cameras At Once!

I finally purchased the equipment to make the two wireless cameras feed simultaneously into processing.I am using the following set up: 2 x Wireless Security Kit from Geeks.com (they work on different channels around 2.4Ghz) XLR8 XtraView USB (composite video to USB adapter using, driver that comes with it) Canopus ADVC-55 (composite video to firewire adapter, no driver necessary) Read more [...]

Hit Me! 2.0

I will be showing Hit Me! at the next Eyebeam Mixer. I am really excited about it. I need to do some updating to the game. Here is a list of intended updates: 1. Better wireless pin-hole cameras. For the game, I need 2 cameras that are same but run on different channels. I found some rechargeable ones at Geeks that have a choice of 4 different channels around the 2.4 Ghz frequency. Unfortunately I won't know how the system would run in a space until I actually try it out. There are always going Read more [...]