Category Archives: Physical Computing

Hacking a Mouse for Closet Light Start Button

Ninja Shadow Warrior in its first phases used the Arduino to attach the Closet Light Start Button (modded with Normally Open Momentary Switch instead of On-Off Switch). It was being a bit unreliable, so I changed to just connecting it to a mouse -- Syed from Babycastles suggested it! I used a Logitech Mouse that Syed had left over from one of his One Button workshops. Here are the wires I used to connect it to the Closet Light Start Button. I brought 4 back up start buttons to Paris, in case the Read more [...]

Hacking Cheap Closet Lights to be Obnoxiously Large Game Buttons

I recently needed an obnoxiously large push button for the Ninja Shadow Warrior game cabinet. I have been working on making the cabinet whimsical by adding oversized elements to it. I found a 5 dollar pack of 2 lights at Home Depot and took them apart. I then opened it and did the following: I replaced the on-off switch inside the light with a momentary snap switch that is normally open and glued it down. I rewired the snap switch with the usual "button circuit" --  a 10k resistor, ground, Read more [...]

Beyond the Joystick: Intro to Alternative Controls Workshop Series at Eyebeam

http://www.eyebeam.org/events/beyond-the-joystick-introduction-to-alternative-physical-interfaces I am running this workshop series weekly on Tuesday Evenings for 6 weeks, starting on June 28 to Aug 2 at Eyebeam. It's basically for artists, designers and hobbyists interested in starting to think about and explore alternative physical interfaces that can be used in games, toys or interactive art projects. We'll be learning about using the Arduino and some Processing with various sensors and Read more [...]

Hit Me! 2.0

I will be showing Hit Me! at the next Eyebeam Mixer. I am really excited about it. I need to do some updating to the game. Here is a list of intended updates: 1. Better wireless pin-hole cameras. For the game, I need 2 cameras that are same but run on different channels. I found some rechargeable ones at Geeks that have a choice of 4 different channels around the 2.4 Ghz frequency. Unfortunately I won't know how the system would run in a space until I actually try it out. There are always going Read more [...]

To Do List for Mary Mack 5000

Shoulder/Lap Pads: I clearly  need to find a better way for people to put on/take off the pads without taking so much time. I have been looking at Neoprene Velcro material like on athletic knee supports sold at drug stores. Seattle Fabrics seem to sell it. Can I do it without losing the "rocker" look? Enclosure (plastic? metal? wood?) for game for the purpose of: protecting circuit stick to the floor/table so players don't pull wires out protect circuit, stick on table/floor quick Read more [...]

Mary Mack 5000: Brainstorming

The most important role of gloves in Mary Mack 5000 is to measure the accuracy of the claps. The technology must be able to assess whether or not the correct claps are being made at the correct time. I first started out mapping out all possible clapping combinations. Ideas like pressure sensor combined with color sensors & colorful gloves or pressure sensors combined with RFID were considered, but ultimately a simple method of ID through contact would be most suitable for the game. Read more [...]