Movies as Inspiration for Physical Games & Jean-Claude Van Jam
While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt.
When I designed Hit Me! I was looking for inspiration -- anything -- with the idea in mind that I wanted to create a game that was intense and Read more [...]
http://www.eyebeam.org/events/beyond-the-joystick-introduction-to-alternative-physical-interfaces
I am running this workshop series weekly on Tuesday Evenings for 6 weeks, starting on June 28 to Aug 2 at Eyebeam. It's basically for artists, designers and hobbyists interested in starting to think about and explore alternative physical interfaces that can be used in games, toys or interactive art projects. We'll be learning about using the Arduino and some Processing with various sensors and
I finally purchased the equipment to make the two wireless cameras feed simultaneously into processing.I am using the following set up:
2 x Wireless Security Kit from Geeks.com (they work on different channels around 2.4Ghz)
XLR8 XtraView USB (composite video to USB adapter using, driver that comes with it)
Canopus ADVC-55 (composite video to firewire adapter, no driver necessary)
I have been obviously neglecting my blog for the last few months, but I assure you there is a good reason -- X-lab! X-lab was sort of a work-in-progress exhibition in the main space at Eyebeam. So imagine the gallery usually for finished works, filled up instead with artists working on their projects, engaging with the public during gallery hours. I used to space to set up Ninja Shadow Warrior and to build the physical game, as well as used the generous table space to work on improving Mary Mack