Author Archives: kaho

Making the Global Game Jam 2014 Keynote Video

KahoAbe GGJ Video small from Kaho A on Vimeo. I am honored to have been included as one of the keynote videos shown at this year's Global Game Jam. I was pretty much blown away to be in the same line up as Richard Lemarchand and Jenova Chen. Humbled indeed! I loved the illustrations by Noji in Richard's keynote. And what an incredible event to be a part of. I am such a fan of game jams, and the history and reach of the Global Game Jam is huge. It's like a humongous collective and collaborative Read more [...]

Costumes as Game Controllers: Lightning Bug Game Projection Testing

I am a huge fan of cinema, and I like projection mapping and know of the magic projections can do, but I have never been on the development side of the experiences. To make the Lightning Bug game, I originally envisioned a large dome with the hope to make the experience more immersive for the players. Note in this sketch that the projectors are on the outside of the dome. At the point in the project, I think half a dome, a quarter of a sphere, should be enough. Concentrating on the half dome Read more [...]

Lightning Bug Game (Work in Progress as of April 2013)

Lightning Bug Game This game is a work in progress, scheduled to be completed in October 2013 by Kaho Abe, the Artist in Residence at the NYU-Poly Game Innovation Lab in collaboration with Katherine Isbister.  The Development phase prior to October is funded by Eyebeam Art & Technology Center through the Rockefeller Cultural Innovation Fund. This post has been created to show the progress of the game as of April 2013. The Lightning Bug Game is based on a story about a fantastical world Read more [...]

Wearable Technology for Clothing & Wearable Technology for Games

My graduate school thesis written in 2005 is a user interface for wearable technology called Discreet Interfaces. Its basic idea revolved around making the technology that is embedded into the garment as noninvasive as possible both by sight and by touch. Therefore, the switches which controlled the technology were hidden, and the materials I used for connectors were as close to any type of material that would be found on traditional clothing. Discreet Interfaces was designed to not disrupt the social Read more [...]

Costumes as Game Controllers: Costumes, Power & Transformation

For my new project involving Costumes as Game Controllers, I've been doing a lot of preliminary research. I want to take full advantage of costumes as a form of wearable technology in order to heighten the immersive game experience. I have been approaching this project from many sides: conceptual, aesthetic and technological, and it's been quite exciting and at times an overwhelming experience, even though it's just begun. This will be the first in a series of posts on this blog updating my progress. When Read more [...]

Movies as Inspiration for Physical Games & Jean-Claude Van Jam

While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt. When I designed Hit Me! I was looking for inspiration -- anything -- with the idea in mind that I wanted to create a game that was intense and Read more [...]

Hacking a Mouse for Closet Light Start Button

Ninja Shadow Warrior in its first phases used the Arduino to attach the Closet Light Start Button (modded with Normally Open Momentary Switch instead of On-Off Switch). It was being a bit unreliable, so I changed to just connecting it to a mouse -- Syed from Babycastles suggested it! I used a Logitech Mouse that Syed had left over from one of his One Button workshops. Here are the wires I used to connect it to the Closet Light Start Button. I brought 4 back up start buttons to Paris, in case the Read more [...]

Ninja Shadow Warrior Cabinet at Game Innovation Lab Demo Day

There is nothing that a little black vinyl, a vinyl cutter, some wood, a band saw, paint and a closet light hack can't do! This cabinet is sort of a bridge between the game and the physical space where it is located. Some questions I asked myself: How can I best communicate the content of the game cabinet to the physical space around it? How can I create a playful environment around the game itself, so that it encourages people to play and entices people to try out the game if they haven't Read more [...]
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